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Outside of low-attack weapons these ought to be competitive with Clifford weapons in overall performance (at max power, of course).įor now it only covers a few weapon types, but it feels like a safe bet that we will be getting other Dark Blast types at a later point. If the answer to both of these is yes then these are actually good weapons even if they do take some warming up to get to full power. What I don’t know yet is what resets the potential’s power, such as: It seems that the damage bonus will persist after you’ve activated Dark Blast, which considering it’s not far behind Qliphad in terms of attack power actually makes these fairly decent weapons as at full power they have a 17% damage mod versus Qliphad’s 14%. Lv3: Increases damage depending on your Dark Blast gauge (up to 17%), increases Dark Blast gauge accumulation rate by 20% and increases transformation time by 7 seconds.
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Lv2: Increases damage depending on your Dark Blast gauge (up to 16%), increases Dark Blast gauge accumulation rate by 15% and increases transformation time by 6 seconds.Lv1: Increases damage depending on your Dark Blast gauge (up to 15%), increases Dark Blast gauge accumulation rate by 10% and increases transformation time by 5 seconds.It also boosts the rate at which you build your Dark Blast gauge and increases the amount of time you can use it for. The potential works a little bit like the old Ares one in that its power scales based on your Dark Blast gauge (instead of Photon Blast). Its SAF is Modulator, so even if you don’t plan on actually using these weapons it may be worth grabbing the files just for some useful fodder items down the road.
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